
Artista e Professor:
transmigrando a arte, a filosofia e a tecnologia.
COUTINHO, MAP
(CG) Computer Graphics antiques and researchs.
collection of videos on the history of graphical computing.
John & James Whitney - "Five Film Exercises" Film 1 (1943)
Yantra - James Whitney (1957)
Early 3D Computer Graphics From Bell Labs - AT&T Archives
How Computer-Generated Animations Were Made, Circa 1964 - AT&T
John Whitney-Matrix III (1972)
Early Computer Graphics - NC State Univ. Signal Processing Lab - around 1973?
Real time 3D modeling on an Adage AGT-30 vector system.
And a "Enterprise" spaceship!!!!!!!
One of the seminal early works of computer animation - fractal terrain created by Loren Carpenter (one of the masterminds of Lucasfilm's computer graphics division, which would later become Pixar), and clearly a progenitor to the "Genesis Effect" sequence from Star Trek II. Please note: noise/dirt was present in the original film and is not an artifact of the encoding process
John Whitney "Catalog" (1961)
John Whitney's demo reel of work created with his analog computer/film camera magic machine he built from a WWII anti-aircraft gun sight. Also Whitney and the techniques he developed with this machine were what inspired Douglas Trumbull (special fx wizard) to use the slit scan technique on 2001: A Space Odyssey
John Whitney-Permutations (1966)
This historical video was recently re-discovered after being lost for many years. It was produced in 1972 and is believed to be the world's first computer-generated 3D animation. It was created by Ed Catmull, a true pioneer of 3D technology, who was a computer scientist at the University of Utah (birthplace of the famous Utah teapot.) If the name sounds familiar, it's because a few years later he was one of the founders of Pixar.
John Whitney - Arabesque (1975) early computer graphics
One of the First Computer-Generated Films, from 1963 - AT&T Archives
Generated in 1968 on Russian computer BESM-4.
History of Computer Graphics (1972)
John Whitney demonstrates his analog computer.
"3D Computer Vision: Past, Present, and Future. " A great class of CGI principles.
History of Computer Animation - P1
Apple II Game: Akalabeth - World of Doom (1980)
A Rock/paper/scissors/ pen and paper Role-Playing Game where you as a player receives quests from Lord British to kill a succession of monsters. Most the of the gameplay takes place in the dungeon. There's also an above ground world map with text to fill the rest of the adventture. This game uses a first person view using wireframe (vector-based) graphics.